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A rank 10 arcane pulse is a also reasonably cheap arcane compared to things like Grace and Energize so you could even run two arcane pulse for insane healing.Īrcane Grace – also a good source of personal health sustain but outperformed by arcane pulse when used by Nekros. With despoil running on nekros, you will be picking up A LOT of health orbs and therefore proc arcane pulse very frequently. Every time you pick up a health orb, you have a 20% chance to heal 100 health to everyone in 20 metres. Here are some of my top picks:Īrcane Pulse – This is great for sustaining healing for both you and your team. Slash based weapons can break corpses into multiple parts to synergize with desecrate. Keep in mind you should always recast the ability BEFORE any shadows die as the cast time is significant shorter to refresh shadows rather than completely recast them. You can shorten the cast time using natural talent. The magic number for power strength required to summon enough shadows to hit the damage reduction cap of 90% is around 214 or 215% I believe. If you choose to, please at least set your energy colour to something ridiculously bright to create a distinction from enemies (for example, hot pink or bright purple).Īugment: Shield of Shadows – This provides you with a ridiculous amount of survivability. As a matter of principle, I never cast shadows in a group game to not be a nuisance to other players (unless it’s defence and everybody is losing). (4) Shadows of the Dead – while this is crucial for maximum survivability, there is a lot of hate in the community (myself included) for these shadows since they block line of sight, create visual clutter and are often confused for enemies. The constant loss of health allows you to consistently pick up health orbs, which synergizes extremely well with the classic combination of Equilibrium (picking up health orbs recovers energy and vice versa) and Health Conversion (picking health orbs grants a stack of armor). This allows you to desecrate longer (due to higher health) and spend your tiny base energy pool on the other three abilities. by Nova’s molecular prime or by opticor/arca plasmor.Īugment: Despoil – this is a very useful augment which uses your health pool instead of energy as the resource to desecrate. Other important facts are that you CAN desecrate vaporised corpses for a short period of time (around 3 seconds) just after being vaporised e.g. Take note that power strength does NOT affect drop chance. Desecrate benefits from slash damage that divides corpses into multiple parts, as each part is counted as a separate body to desecrate. (3) Desecrate – face it, this is the only reason people use Nekros, for the extra loot. Farming typically requires a speed nova to improve efficiency so this would be counter productive.
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#Warframe free nekros prime mod
Having slow enemies is nice and all for some breathing room but not worth filling a mod slot in my opinion. You can even increase the armor stripping with power strength and stack it with corrosive projection.Īugment: Creeping terrify – can’t see any real reason to use this particularly given the current state of CC in the game (where DPS > CC in most cases). Pop this off to scare them all away as well as reduce their armor.
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when surrounded by enemies and low health.
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(2) Terrify – great ability to use in a pinch i.e. You could increase power strength to return even more health but that’s not really necessary. This is excellent for your silly pets that keep getting downed and you don’t want to waste time reviving or for reviving teammates from halfway across the room. Punch the soul out of enemies and make them ragdoll around! This is a fun method for crowd control and even damage at low levels.Īugment: Soul Survivor – exactly as advertised, it consumes all your energy to revive any downed ally with 30% health.